New World Update 1 0 2 Live Revealed Patch Notes

Another new update for New world fell this week after the busy launch of the game does not long ago. This points mainly to the faction missions available in the game with a series of error corrections also released to solve some problems that players have been reporting since the launch. The New world developers also assured players who are still working on the server transfer function and said that this last update helped lay the foundations so that this function is materialized.

The server transfers has been discussed since the launch after the players committed themselves with servers that quickly became popular and, therefore, difficult to access. Amazon Games recently announced that it would delay the server transfer function, but tirelessly is still being worked.

¬ęThis week s update brings another strip of error corrections, in addition to laying additional bases for the next server transfer function, said the last update. Many members of our team continue to work tirelessly to ensure that everyone can find a world to call home in the long term with the character transfer function.

Patch notes for factions Missions were brief compared to error corrections, but you can find all of the following to see what has changed since the launch of New world Update 1.0.2.

Faction missions

It was significantly reduced the amount of increase influence over time for attackers. This is due to an error that we find in which the increase multiplied much faster than expected over time.
The decrease in influence over time for defending features was eliminated.

Error correction

General error corrections

A problem was solved by which players could reappear as a corpse.
A problem was solved by which level 3 fishing treasure chest was not defended after being hooked.
Several location problems and text fields were corrected.
A problem was solved that caused the players expelled, suspended, banned or eliminated from the game by Easy Anti-Cheat received an unclear communication. Additional messages have been added so that players can better understand the penalty they received.
A problem was solved that caused the influence of the territory to restart after an invasion.
A problem was solved by which players trying to take a divided amount of stacked elements of a different settlement that possessed their faction, the total cost of the elements in the pile were charged.
A block block was corrected caused by a player who pointed to another player with a healing effect at the exact moment he traveled fast or teleport.
A problem that reduced the variety and the potential amount of booty obtained from the game modes and chests in the world was solved.
A problem that caused some creation bonuses would not provide the intended minimum values.
A problem was solved by which the stored overflow items were transferred to a different territory.
A problem was solved by caressing Barkimedes made the camera move.
A problem was solved that caused the capacity of Ice Pylon not to be adequately cooled.
A problem was solved by which settlement storage can be overflowed massively by expired contracts.
A problem was solved by which the movement of the player could stutter after being hampered by the registration.
A problem was solved by which there were not enough chests in Hapless Homestead to meet the requirements of the faction mission.
A problem was solved that caused the players to teleport randomly.
A problem was solved by which players disappeared if they stayed still when a plane of camping turret was held.
A visual problem was solved that caused the repeating turrets to appear to shoot projectiles at an angle that did not align with the turret.
Various game failures were corrected.

IA corrections

A problem was solved by which Marshjaw reappeared slower than expected in Flatfish Fishery.
A problem was solved that caused certain bears to reappear faster than expected.
A problem was solved that caused them to appear twice the scheduled amount of boar in the BARASHOLM PDI in Restless Shores.

Store arrangements

A problem was solved by which the players could be asked to buy an article in which they had previously started the unlocking process in the game store when they tried to unlock another article immediately afterwards. A problem was solved that caused the preview of the mask store will not work correctly when the player was actively holding a weapon. A problem was solved by which the aspect of the reinforcement of the right guardian did not change color at war. A problem was solved by which the aspect of the Runic Bear armor did not change color at war. A problem that caused incorrect poses was solved by obtaining a preview of the store items.

Leave a Reply

Your email address will not be published. Required fields are marked *