On the 31st of August at 6 pm, the game update 12 for Anno 1800 (from 38.59 € at Buy) will appear (download size: 2 GB). It will support for The High Life (roofs of the city, Season 3 DLC 3), make some improvements and fix errors.
_ Features / Improvements
- _ Support for The High Life: The game update 12 adds support for our second Season 3 DLC, roofs of the city, for all Season 3 pass owners. Roofs of the city will also be available as an independent purchase from 31st August._
- Bictures about the arrival of ships: Players can activate arrival notifications for ships, which are sent to a destination in the same meeting .
- Multi Downgrade Tool: Pressing the Alt key when upgrading can be selected and downgraded multiple buildings
- Option for sending to NPC islands: When a ship is sent to another session, the player can now also select a NPC island
- _Items for travel time & roofs of the city: some new items were added to the game, especially for the new buildings from travel time and roofs of the city _
- Lapbares Kontor-UI: The loading ramps of a trading post can now be folded to see more goods at once
- Camera Sensitivity: New options have been added to customize the camera sensitivity
- _Bus Skins: Bus skins can now be set to the bus stops, as can be changed to the Ölhafen.
- _HighScore screen: Players can now see a summary of their current score with a total score that can be compared with other players
- Ein upgrade exploit has been fixed: to upgrade a building, all needs must first be met first. Therefore, increasing and reducing the maximum population can no longer be used to upgrade buildings before all goods are available .
- _ Improved visibility of calculation of maximum and bonus inhabitants._
- Game Design Comment: Previously, there were several objects with an effect such as + 10% additional residents. The effect was that we have created a list of needs that all +1 deliver, and then have added further needs for each population level, which would end up to the specified + 10% population. But with the skyscrapers this is no longer possible because their population is too high. Now we are now e.g. Still 5 more residents for investor residences for an item that gives + 10% more inhabitants, but the skyscrapers also gets only 5, which is not 10%. So we removed the% line in the effect info.
- The explosion rate for travel time building was reduced
- The catchment speed for hotels has been increased
- _MAIs was added as a possible importship for the storage city
- The leaf list when sending a ship to another region is now sorted alphabetically
- _The production chains of multifactics are now displayed as those of all other goods: The symbol of the goods is displayed in the tree truck, the selection and construction of the goods creates a multifactic with the corresponding recipe. The recipe can be changed later in the building
- _Option Added to disable catastrophic music__
- _The sets Luminous Creatures, Bronze Age and frozen now affect the Season 3 building
- The oil bearing is now influenced by the optimization influence bonus in the old world and at the Cape Trelawney
- Bus stops are now listed in the statistics screen under infrastructure
- Speichesstadt modules are now listed in the category Harbor on the statistics screen
- The tourist population was added to the Diagram Population in time on the statistics screen
- _ New button to remove KI opponents during game preparation has been added
- Performance Problems that occurred with travel time have been fixed
- Infotipps show warnings again when trying to add invalid islands to trading routes
- Net problems when connecting the memory city with a bus stop were fixed
- I problem has been fixed in which achievements could be unlocked from travel time without the need for tourist needs been activated
- The click on an exhibition is ended notification now leads correctly to the region with the relevant World Exhibition
- Ein problem in the statistics screen for restaurant effects, which could occur multiple times, has been fixed
- _Problem with warnings fixed in the restaurant infotips incorrectly
- I problem has been fixed in which manually planted trees could disappear after saving and reloading if they were built near buildings or streets
- _Problem with the calculation of the residence fulfillment in the new world and enbesa in statistical screen?
- The button for fast region change in the old world was disabled during the prologue of the campaign
- Restaurants are now in another category in the statistics screen
- Auscreed items can now be added to the research queue
- I problem has been fixed where the camera could remain stuck after pressing the space bar after a photo quest
- The propaganda articles Work to death will now be stopped correctly after the time-out
- _The purchase of military ships at a dealer now adds a correct military strength
- I problem has been fixed in which palace effects could remain active on developed buildings
- I problem has been fixed in which the iron tower could be set back to the standard skin after changing a recipe
- Fight information about the attractiveness was added to the info tip in the design bar for multifactics
- The blueprint mode does not change to the tree mode when a built building is moved
- _ Travel time goods now have the correct price_
- _The Inauguration Termination now shows the right name during the tourist quests
- Info tip Added to the population in the menu of the houses
- I problem has been fixed where the tourist ship occasionally did not arrive at the public jetty in Crown Falls
- I problem has been fixed in which the same bonus for residential houses was displayed multiple times in the statistics menu.
- Ein problem has been fixed, occasionally fixed in the buses .
- Ein problem has been fixed in which oil tanker drove to the trading post instead of the oil port if you were manually sent to another region.
- _ Display problems for the achievements An iron in any fire and no business like ship business in different languages fixed_
- Ein problem in the campaign has been fixed in which the menu of the old fishing boat was selected after the second movie sequence .
- Ein problem has been fixed in which the search proposal for More visitors no items indicates .
- Ein problem has been fixed in which empty population levels appeared in the statistics screen after each single resident of the respective rank was upgraded.
- ES has been fixed a problem in which it was not possible to apply notification filters by clicking on the check boxes .
- Ein problem has been fixed in which the expedition bonus for additional rations for new DLC goods was not consistent.
- The recipe book switch for Recipeware now stores the status on which the user has switched it .
- In problem associated with the appearance of broken-up reinforcements in the research institute has been fixed.
- The notification for unlocking the recipe Wild En Crouffe is now limited to the old world and Cape Trelawney.
- I problem has been fixed in which the warning no bearing within range was no longer displayed if at least one input material is within range .
- Ein problem has been fixed where it was not possible to demolish placed farm fields near mineral deposits .
- _ Factory inspection law now also concerns gas power plants_
- Ein problem when dragging and storing goods from the trading item to the ship has been fixed
- In problem associated with the airship selection has been fixed. It is now possible to select the airship by clicking on the model without selecting something in the background
- The name of the building will now be displayed when you select a ruin, which helps find out which building is this ruin .
> User interface _
- _Ein problem with a missing infot tip for items in the queue in the Research Institute has been fixed
- _ Need of tourists and scholars who require parallel progress with other population levels are now displayed as locked until they can be fully met_
- _ Remedy of a UI problem in which the call value can be hidden under the part window_
- Problem with a staggered silo background fixed
- The name of the active recipe is now displayed for the iron tower in the statistics screen
- Problem with the road overlay in some cases in the introductory quest of travel time was not visible
- Problem remedy, in which the road overlay for multifactories missed without active recipe
- – removal of multiple false icon orientations in the recipe books
- Ein problem in the iconic tower object menu has been fixed in which the slider icon for the number of tourists could overlap with the number of tourists
- In problem has been fixed where naming signs have been incorrectly scaled in the window mode object menu in window mode.
- Ein problem has been fixed in which the recipe book was superimposed by the design menu.
- In problem in the tutorial quest series for travel time has been fixed in which a quest target overlapped the limits of the quest book .
- Net uniformities with the Change region button in the ship’s object menu between the campaign and the sandbox mode have been fixed.
- Ein problem has been fixed where the name of the monument in the tree had not centered .
- Ein problem has been fixed where the equipped Fish Avec Pommes recipe in the restaurant’s object menu is superimposed on the Tutorial panel button .
- The currently displayed region in the trade route menu is now shown .
- Ein shading effect in the module selection of the memory city has been fixed that does not adapt correctly .
- In problem in the statistics screen has been fixed in which entries were postponed in the Finance category if the appropriate building was destroyed.
- I problem has been fixed where the property menu of the restaurant did not reach the lower edge of the screen when the building burned .
- Ein problem has been fixed in which the upper right article of the newspapers were postponed in the archive.
- The appearance of the flowerbed icon has been adjusted to suit the actual look in the game .
- Ein problem has been fixed in which the unlocked recipes have changed unified notification incorrectly contained a jump to button .
- Ein problem has been fixed in which the text in the Hotel section of the tourist tutorial with the user interface overlapped.
- In problem has been fixed in which an info tip was misaligned during the planting process of the orchard .
- I problem has been fixed where the window Setting the Daytime was opened at the first game start .
- In problem in the achievements screen has been fixed by opening the other UI elements in the background while clicking through the screen.
- In problem in the quest Deep Blue – The Last Leviathan has been fixed in which the info tip appeared for the companionship, if you drove with the mouse pointer over the shark .
- The tutorial screen is now also accessible via the object menu of the memory city .
Multiplayer mode _
- A problem in multiplayer mode has been fixed in which the palace guidelines could be influenced by the attractiveness of the islands of other players
- In problem in multiplayer mode has been fixed where messages in the lobby chat moved for a moment before being sent
- Ein problem in multiplayer mode has been fixed in which the sound effect and visual highlighting for selecting the same team number in the lobby was no longer available
- Ein Koop problem has been fixed where occasionally a gray square appeared in front of the co-op eyemade .
- In problem has been fixed where the quest Waha Desher: Urgent Ahku failed to fail when concluding another quest
- _ With the improved tourist port from Travel Time, the quest Cultural capital can now be completed from sunken treasures _
- The quest book entry for the tourist quest Nouvelle Cuisine now appears in the quest book for both old world regions
- I problem has been fixed in which player could not unlock the recipe Elixir of Explorer if you interrupt the Arctic Storyline
- I problem has been fixed where the Queen’s Quest Line has sometimes not continued after the foundation was laid and the game ended
- In problem has been fixed in which the tutorial quest settle new countries was listed twice in the quest book .
- I problem has been fixed in which the quest LEF well, old girlfriend contained a wrong text in the quest book .
- Ein problem in the travel time quest The Royal Toilet has been fixed in which an audio line of the queen in German doubled .
- A problem has been fixed in which the quest Stand your husband – deflected contained a misleading notice in the quest book .
- Ein problem has been fixed in which the order of the character news in the quest layer for layer: a challenging guest was reversed .
- I problem has been fixed where player could miss their rewards if they accept anarchist overpower
Type / visual _
- In problem with occasional flickering of the shadows at low camera angles has been fixed
- _ Remedy of an inappropriate background for the Arctic RangerStation_
- Ein problem has been fixed in which feedback units of travel time occasionally lose their textures
- I problem has been fixed in which the pollution effect did not scaled correctly to the full resolution .
- I problem has been fixed in which the ships Monitor and Schooner floated over the water when a particular skin was equipped from the Flydecorpaket .
- I problem has been fixed in which the destructive and resettlement effect of the research institute caused too much dust .
- I problem has been fixed in which the texture of the nitric factory flickered in large distances in camera movements .
- Ein problem has been fixed in which the barrels of the oil tanker when crossing waves with high graphics settings through the ship’s hull .
- I problem has been fixed in which the background was sometimes not shaded when the storage / charging menu was opened in the game .
- Ein sound effect has been added if you pick up the dancers during the recipe questline
- _I problem has been fixed in which the sound of the carousel ornament was too loud for near zoom levels
- Ein problem has been fixed in which the sound for the last upgrade of the iron tower did not sound.
- The audio effect of chronicles in the history quest series has been improved .
- I problem has been fixed in which the silosounds were played after pause and closing production buildings
Localization & Text _
* _Problem with false information in recipe effect infotips for German localization.
* Remedy of a misleading note in a speech bubble for bus stop connections
* Removal of some localization issues for the orchard
* Remedy of some localization issues for restaurants
* Removal of a text problem indicating misleading information about the goods consumption for certain items
* Verment of the text in notifications for unlocking recipes
* _Textproblem in German localization eliminated, in which the word Chamber of Commerce for the rainforest park appeared twice
* Leveloped goods in the storage city now have an additional line in the info tip, in which the quality of the currently equipped slots is mentioned
* Ein problem has been fixed where the quotation marks were missing in the restaurant names in several languages.
* Problemlem If the default name of the new trading route group was only displayed in English .
* Ein problem has been fixed where the enBesa zoo and museum sets were not written in capital letters.
* Ein problem has been fixed in which part of the description of the object Dr. Maurice Slim missed.
* Ein problem with the multiplayer display for Russian and Polish has been fixed in which the distance between team and the team number was missing.
* The info tip for the options in the Nouvelle Cuisine: Entree recipes decision quest is now more understandable .
* I problem has been fixed in which the text in the book The Epo of Lion’s Lion was wrong in some languages.
* Ein problem has been fixed in which the description of the arctic ingredients in the recipe books for tourists was wrong .
* Ein problem has been fixed in which the translations of the effects of the erzex cavator and mechanical washer were not available.
* _A problem has been fixed in which an indication of the charging screen contained false information. _
Last updated video: Season 3 Pass Trailer